Their primary threat lies in their ability to work together as a cohesive unit, as well as their use of heavier weapons such as the Hyperblaster and Railgun. They are smart enough to make use of cover and sometimes ambush you, but they will rush you if given the opportunity. Despite the threatening announcements the PA makes whenever a Tactical team is dispatched to kill you, they are quite easy to kill off individually.Thankfully, the Hyperblaster used by Tactical Stroggs are not upgraded like yours, so the projectile will not bounce, which can be dangerous in small areas. The Hyperblaster in particular does incredibly high damage (significantly more than similar attacks used by all other Strogg types), and also has a very high rate of fire, able to cut a fully armored player down in a second or so even on the lower difficulty settings. Tactical Strogg units armed with hyperblasters or railguns are very dangerous opponents. It takes about 9-12 machinegun or hyperblaster rounds, or 1-2 shotgun blasts to kill one. Additionally, Tactical Strogg constantly emit tactical chatter as they communicate with one another, which is a telltale sign of their presence, alerting players to their presence in an area.īesides being far more skilled opponents than basic guards, Tactical Stroggs are also more durable, and can take almost twice as much damage as a guard. Tactical Stroggs are also unique in that they fight using the same tactics and moves as the Human Marines, including taking cover behind objects, leaning around or over cover to fire, moving together in coordinated squads, and even flanking and circling around enemies if they have sufficient room to do so. As such, they are the only Strogg type to drop ammunition for the player's weapons when killed. Instead, they fight with the same handheld weaponry used by human marines and the player. Despite their cybernetic enhancements, Tactical Strogg retain much of their original humanoid body and lack the non-humanoid limbs or built-in weaponry seen in most other Strogg forms. Īs shown in the Stroggification of Matthew Kane, Tactical Strogg are captured and co-opted human marines of exceptional ability, who have received extensive Strogg cybernetic implants, including heavy modification of the arms and legs, an armored chestplate, and a neurocyte brain control implant (the latter common to all Strogg units). They are the most commonly encountered enemies in the second half of the game, replacing the guards as basic enemies.īecause of their prowess and intelligence in combat, Tactical Stroggs are considered one of the deadliest enemies in quake. Tactical Stroggs can be seen in the most of the Strogg medical facilities, during their creation process, but are not fought until Kane reaches the dispersal facilities. Near the end of the game, most of them will use the Hyperblaster, making them exceedingly dangerous to unwary marines. They carry machine guns (common), shotguns (common), hyperblasters (one or two per team) and railguns (usually one per team). Unlike all other Strogg units, Tactical Stroggs lack built-in weapons systems, instead being equipped with conventional firearms. This is the type of Strogg that Kane is partially converted into about 1/3 of the way through the game, or the 13th level: The Strogg Medical Facility. It can therefore be inferred that Tactical Strogg are considered "elite" warriors by the Strogg, designed with the express purpose of dealing with high risk targets, and they are the only enemy type known to use flyers as transport. They are tougher and more advanced than more primitive stroggified human guards, and they may even be capable of a degree of independent thought and action which, if proven, would further mark them apart from other Strogg units. The Strogg communication system, which Matthew Kane can listen in on following his partial stroggification, often announces that "Tactical Teams" have been dispatched whenever Kane and other marines near a location important to the Strogg war effort. In Quake 4, Tactical Strogg (or sometimes called Tactical Transfer) are Stroggified human marines, specially selected to become tactical units because of the exceptional combat prowess, tactical ability and overall intelligence they have displayed in battle.ĭesigned to act in co-ordination and co-operation with one another in a human-style squad (which is perhaps indicative of the Strogg changing tack and adapting their units and tactics to better fight off the human threat), they fight with advanced tactics such as flanking, utilizing cover and, unlike many other Strogg units, communicating with one another.
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